Bamboos | A suit of tiles showing 1 to 9 bamboos, although the number one tile is often depicted by a picture of a rice-bird or sparrow. |
Base/Basic score |
The score for one hand which is obtained by adding together the points allocated to each set, pair, bonus tiles and (if applicable) for going Mah-Jong. |
BMJA |
British Mah-Jong Association. Founded to halt the proliferation of “home rules” and establish an authoritative yet familiar code of play. This is described in “Mah-Jong (Know the Game)” by Gwyn Headley and Yvonne Seeley. |
Bonus tiles |
A collective term for the Flower and Season tiles. Bonus tiles are not used in play, but merely enhance the score. |
Bouquet |
A full set of Flower or Season tiles. A player who holds such a set in his hand doubles his score twice. |
Calling |
When a player only requires one more tile to finish he must declare “one for Mah-Jong” and is said to be “fishing” or “calling”. |
Calling hand |
A hand where the player only needs one tile to go Mah-Jong. |
Characters |
A suit of tiles showing the Chinese symbol for the number of the tile (1 to 9) and another symbol for 10,000. |
Chow |
A run of three tiles in the same suit. Chows are not scored. |
Chuang-tzu |
Box used to contain Wind discs and to indicate prevailing Wind. Also called Tong box. |
Circles |
A suit of tiles showing 1 to 9 Circles. |
Clean hand |
A Mah-Jong hand that is made up of just one suit, with some honour tiles. |
Concealed set |
A concealed set is one that has not been placed face-up on the table as a result of someone calling “Chow”, “Pung” or “Kong”. During play it may be held in the hand or placed face-down on the table. A concealed set is worth double its exposed version. |
Dead tiles |
Tiles which have been discarded and not claimed. They are laid face up and play no further part in the game. |
Dead wall |
Another name for the kong box. |
Dirty hand |
A completed hand which has sets from more than one suit. This is often frowned upon, but “going out dirty” is sometimes the only option. |
Dragons |
There are 3 sets of Dragon tiles: Red Dragon, Green Dragon and White. |
Doubling |
An important part of the scoring process. A basic score may be doubled for various reasons (e.g. having a set of Dragons). |
Exposed set |
An exposed set is one that has been placed face-up on the table as a result of someone calling “Chow”, “Pung” or “Kong”. An exposed set is worth less than its concealed version. |
Fishing |
When a player only requires one more tile to finish he must declare “one for Mah-Jong” and said to be “fishing” or “calling”. |
Flowers |
Bonus tiles each with a picture of a Flower: Plum, Orchid (Lily), Chrysanthemum and Bamboo. The depiction varies between sets. |
Goulash |
A form of play after a drawn game involving the use of “wild” tiles or jokers. |
Honour tile |
A Dragon or a Wind. These have a doubling potential. |
Intrinsic value |
The value of a special hand (or one where you are fishing) which is calculated using the method used for a non-special hand (sometimes it can be greater). |
Jokers |
Tiles introduced to replace the 2 Bamboos in a special form of the game known as the “goulash”. Jokers are “wild” (i.e. can stand for any tile). |
Kong |
A set of 4 identical tiles. |
Kong box |
A portion at the end of the wall reserved for replacement tiles for kongs, Flowers and Seasons. Starts out as 14 tiles. |
Letting off a canon |
A playing mistake, where someone discards a tile which is obviously wanted by someone who is fishing. |
Limit |
The maximum score that can be made by any one player. Usually set to 1,000 points. |
Live wall |
The part of the wall from which tiles are drawn in the normal course of the game. It comprises the whole wall, minus the kong box (or dead wall). |
Loose tiles |
The two tiles which are lifted onto the end of the wall and which are taken, in turn, when someone makes a kong or picks up a Flower or Season tile. |
Mah-Jong |
Mah-Jong in Chinese literally means “the game of the sparrows”. |
Major tile |
A Wind, Dragon or a suit tile numbered 1 or 9. |
Minor tile |
A suit tile numbered 2 to 8. It scores less than a major tile. |
One for Mah-Jong |
When a player only requires one more tile to finish he must declare “one for Mah-Jong” and is said to be “fishing” or “calling”. |
Original call |
A term used to refer to the rare occasion when a player finds after his first discard that he holds a calling hand – one that is one tile away from Mah-Jong. If he does not alter his hand after this time (apart from taking the required tile) he is allowed an extra double. |
“Pow!” |
Called by East Wind to stop the shuffling (or “washing”) of the tiles. |
Prevailing Wind |
The prevailing Wind always starts as East Wind and changes to South when every player has had a turn with it. If the game lasts long enough it eventually changes to West then North. Having a pung or kong of the prevailing Wind doubles your score. |
Pung |
A set of 3 identical tiles. |
Robbing the kong |
Where a player takes a tile from the wall and makes a kong from an exposed pung, another player can “rob the kong” in order to go Mah-Jong. |
Seasons |
Bonus tiles each usually with a picture relating to a Season, though the depictions vary hugely between sets. |
Seat Wind |
The Wind belonging to the player sitting in a given position. |
Set |
A chow, a pung or a kong. Four sets are required to go Mah-Jong. |
Special hands |
A set of Mah-Jong hands which are unlikely combinations of tiles, some not conforming to the usual 4 sets and a pair. Because they are difficult to get they attract a very high score, usually 500 or 1,000 points. The British game recognises 19 special hands (more than the traditional Chinese game). |
Suit |
There are 3 suits of tiles: Characters, Bamboos and Circles. Each suit consists of 36 tiles numbered 1 to 9, with 4 tiles for each number. |
Tallies |
Special tokens used to keep track of the number of points each player has and exchanged at the end of each session. |
Terminals |
The 1s and 9s of the suits. |
Tiles |
144 in a Mah-Jong set and traditionally made from ivory or bone, dove-tailed into bamboo. There are sometimes an additional 4 spare tiles and sometimes 4 joker tiles. |
Tong box |
Box used to contain Wind discs and to indicate prevailing Wind. Also called chuang-tzu. |
Wall |
The stack of unused tiles. The wall is built at the beginning of the game and tiles taken from it in a clockwise fashion. |
Wash |
The shuffling of the tiles before the walls are built. |
Wash-out |
When no player is able to go Mah-Jong by the end of the game. The ‘goulash’ is then played next. |
Wind of the round |
Also known as the prevailing Wind. A pung or kong of this Wind will double your score. |
Winds |
There are 4 sets of Winds: East Wind, South Wind, West Wind and North Wind. |
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